Tuesday, May 10, 2011

Android Cloud to Device Messaging(C2DM) Tutorial

This tutorial is for getting started with Android Cloud to Device Messaging (C2DM) on Android. In the iOS world it is knows as “push notifications”.

This feature will definitely help developers and their apps to streamline and optimize the data transfers. This would mean that apps now do not have to poll their servers at regular intervals to check for updates. The servers will be able to send updates (like Push Notifications) to the devices and makes it easier for mobile applications to sync data with servers.


There are many different ways of accomplishing the same thing(polling,constant server connections,SMS messages).

C2DM Alternatives:

Polling: The application itself would periodically poll your servers to check for new messages. You would need to implement everything from queuing messages to writing the polling code. Alerts are no good if they’re delayed due to a low polling period but the more frequently you poll, the more the battery is going to die.

SMS: Android can intercept SMS messages and you could include a payload to tell the application what to do. But then why not just use SMS in the first place? SMS is costly.

Persistent Connection: This would solve the problem of periodic polling but would destroy the battery life.

Cloud to device messaging 


“Android Cloud to Device Messaging (C2DM) is a service that helps developers send data from servers to their applications on Android devices. The service provides a simple, lightweight mechanism that servers can use to tell mobile applications to contact the server directly, to fetch updated application or user data. The C2DM service handles all aspects of queueing of messages and delivery to the target application running on the target device.”

It is a server push service provided by Google so that 3rd party applications can push messages to their applications on android devices.
Here are a few basic things to know about C2DM:
  1. It requires Android 2.2; C2DM uses Google services which are present on any device running the Android Market. 
  2. It uses existing connections for Google services. This requires the users to sign into their Google account on Android. 
  3. It allows 3rd party servers to send lightweight data messages to their apps. The C2DM service is not designed for pushing a lot of user content; rather it should be used like a “tickle”, to tell the app that there is new data on the server, so the app can fetch it. 
  4. An application doesn’t need to be running to receive data messages. The system will wake up the app via an Intent broadcast when the the data message arrives, so long as the app is set up with the proper Intent Receiver and permissions. 
  5. No user interface is required for receiving the data messages. The app can post a notification (or display other UI) if it desires.
Here is how it works:

To enable C2DM, an application on the device registers with Google and get a registration ID, and sends the ID to its server.

An Android application needs to register with C2DM servers before receiving any message. To register it needs to send an Intent (com.google.android.c2dm.intent.REGISTER), with 2 extra parameters:
  • sender is the ID of the account authorized to send messages to the application, typically the email address of an account set up by the application's developer.
  • app is the application's ID, set with a PendingIntent to allow the registration service to extract application information.
For example:
Intent registrationIntent = new Intent("com.google.android.c2dm.intent.REGISTER");
registrationIntent.putExtra("app", PendingIntent.getBroadcast(this, 0, new Intent(), 0)); // boilerplate
registrationIntent.putExtra("sender", emailOfSender);
startService(registrationIntent);

The C2DM servers route the message to the device, and an Intent broadcast is sent to the app.

// Registration ID received via an Intent
public void onReceive(Context context, Intent intent) {
  String action = intent.getAction();
  if (“com.google.android.c2dm.intent.REGISTRATION”.equals(action)) {
    handleRegistration(context, intent);
  }
}
public void handleRegistration(Context context, Intent intent) {
  String id = intent.getExtra(“registration_id”);
  if ((intent.getExtra(“error”) != null) {
    // Registration failed.  Try again later, with backoff.
  } else if (id != null) {
    // Send the registration ID to the app’s server.
    // Be sure to do this in a separate thread.
  }
}
The app can unregister with C2DM when the user no longer wants messages to be pushed to it.
Intent unregIntent = new Intent("com.google.android.c2dm.intent.UNREGISTER");
unregIntent.putExtra("app", PendingIntent.getBroadcast(this, 0, new Intent(), 0));
startService(unregIntent);

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